Press

Press kit

Everything you need to write about the game, in one page. If something is missing, write to me.

One zip: stills, GIFs, clips, logo, key art and this text.

In one paragraph

STREETS OF NICE is a free 3D beat 'em up you play in your browser. You are the manager of a small video game shop on an avenue in Nice, and a crowd of looters wants the shelves. You hold the door. Punch, kick, throw a PS5, take a kick in the back and come back stronger. It plays like an arcade game from the 90s. No ads, no account, nothing to buy: open the link and play, on a phone or a computer.

Where it comes from

On Saturday 17 October 2026, hundreds of thousands of people marched across France against the cost of living: high school students, unions, Gilets jaunes. Almost all of it was peaceful. In several cities, small groups broke off and looted shops. In Nice, it happened on avenue Jean-Médecin.

One video from that day went around the world: a shop manager standing alone in his doorway, trying to keep the looters out. He said afterwards that the looters were a minority, not the march.

I watched it and it looked like the first stage of a 90s beat 'em up. So I made the beat 'em up.

The hero is fictional. He is an archetype, not the man in the video, and the shop in the game, MEGAZONE, is made up. The enemies are looters in black hoods, not protesters. Passers-by walk the avenue too: hit one and you lose points, and the manager says sorry.

Fact sheet

Name
STREETS OF NICE
Genre
3D arcade beat 'em up
Price
Free. No ads, nothing to buy, no fundraiser
Account
None. Open the link and play
Plays on
Any web browser, on mobile and desktop. Touch, keyboard and mouse, gamepad
Players
1
Languages
English, French, Spanish, Brazilian Portuguese, German, Italian, Japanese, Korean, Simplified Chinese
Release
20 October 2026, on the web
Made by
Gwendall, solo
Website
streetsofnice.com
Press contact
hi@gwendall.com

What you do

  • Hold the door

    Round after round against the looters, one shop, one manager. If the shop stock runs out, you lose.

  • Arcade fighting

    Punch combos, kicks, grabs, throws and a dodge. Easy to pick up, with a combo counter and a grade at the end.

  • Everything is a weapon

    PS5s, controllers, boxes of games, office chairs, traffic cones, a scooter. Pick it up, throw it.

  • The kick in the back

    A looter kicks you from behind. The game cuts to a cinematic, and the manager gets back up as SUPER MANAGER.

  • Specials and berserk

    THE PS5 BLOW, NICE TORNADO, TOTAL CLEARANCE, and a berserk mode when the rage bar is full.

  • Summons

    A card lies on the street: pick it up and fire it with the super button. Four summons, a different one from run to run: SOLIDARITY! (the shopkeepers of the avenue run in and help you hold it), FURY BEAM! (KENJI steps out of the poster by the door and fires a beam with the manager), FIREFIGHTERS! (a fire engine washes the looters down the street) and LOVE STRIKE! (a magical girl comes down from the sky).

  • A boss

    THE BATTERING RAM waits at the end of the avenue, an iron shutter in his hands.

  • Made for the browser

    Loads fast and plays on a phone as well as a computer. Mega Drive style music, the manager's voice in French, subtitles in nine languages.

Trailer

The STREETS OF NICE trailer20 s, with soundDownload 16:9Download 9:16 (vertical)

Cut from the game's own clips, with its music. English subtitles. Free to post or embed.

Videos, with sound

  • The opening: the manager in his shop, the brick through the window, and he bursts out to the street.1920 × 1080, 14 s, with soundMP4
  • A fight on the avenue: combos, throws, looters flying.1920 × 1080, 14 s, with soundMP4
  • SOLIDARITY: the manager picks up a card on the street, the neighbours run in from both ends of the avenue, line up with him, and clean the street of looters in a flash.1920 × 1080, 11 s, with soundMP4
  • FURY BEAM!: the manager picks up a card, KENJI steps out of the poster, they charge side by side and one beam sweeps the avenue, then a bow and he walks back into the poster.1920 × 1080, 13 s, with soundseparate download, not in the zipMP4
  • FIREFIGHTERS!: the manager picks up a card, a fire engine pulls up on the avenue and its water cannon washes every looter down the street.1920 × 1080, 13 s, with soundseparate download, not in the zipMP4
  • LOVE STRIKE!: the manager picks up a card, a magical girl slides down a beam of light, sends up a heart, and pink lightning strikes every looter. The manager blushes.1920 × 1080, 13 s, with soundseparate download, not in the zipMP4
  • The transformation: the scream, the hair turns gold, and SUPER MANAGER takes on the street.1920 × 1080, 16 s, with soundMP4
  • SUPER MANAGER against every looter on the avenue.1920 × 1080, 14 s, with soundMP4
  • A gold move, AISLE OF SLAPS!: the beam down the avenue.1920 × 1080, 9 s, with soundMP4
  • The bonus van: it stops at the shop, its crew jumps out, the manager breaks it.1920 × 1080, 17 s, with soundMP4
  • The transformation, upright for phones and stories.1080 × 1920, 16 s, with soundMP4

Rendered by the game itself from a real run, in 1080p, with the game's music, sounds and voices. Not edited. Write to me if you need another moment.

GIFs

Short silent loops of the same moments, for an article or a post. Click one to download the GIF.

Screenshots

Full size frames from the game, 1920 × 1080 (the phone one at its own size). Click one to download it.

Logo and key art

The logo and the key art are free to use for articles and videos about the game. Please don't redraw or recolor the logo.

Music

An original soundtrack for the Mega Drive's Yamaha YM2612 sound chip, composed and produced by me.

A tribute to Yuzo Koshiro and the music of Streets of Rage, which has stayed with me since I was a kid and was my biggest inspiration for this game.

Thank you, sensei.

Two sets of six tracks, in MP3, in their own zip.

Who made it

I'm Gwendall, I create things with computers, around games, robots and agents. I made STREETS OF NICE alone, in a few days, because the video looked like a game to me. No studio, no publisher, no money behind it. The concept, the game design, the art direction, the pacing, the moves, the lines, the signs: I decided and checked all of it, down to the smallest detail. To move fast I work with my own tools, including coding agents and generative tools for the images, the 3D models and the voices. They are tools, like an engine or a drawing app: the game is mine. I'll probably share more about how I work later.

Contact

Questions, interviews, a longer clip, a capture of a moment you need: write to me. I answer myself.

hi@gwendall.com@gwendall

You can use everything on this page to write or talk about the game. Credit: STREETS OF NICE, by Gwendall.