WHAT'S NEW

UPDATE 1.10

  • Beat the boss and take your time over it: he goes down in slow motion flat on his back, stars spinning over his head, then Z z z and a snore, and the manager dances for three seconds, the camera on the two of them. A press skips it after 2.5 seconds. The snore stays in that scene: it stops on the end screen, the ending's drawings and the credits. A super that finishes him now ends with him: its backdrop no longer stays behind the whole scene. In the fight THE BATTERING RAM no longer talks in a flat calm: he shouts, mocks you with a laugh and runs out of breath under your blows.
  • End of a daily challenge, no initials yet: ENTER YOUR INITIALS comes up big, with the rank your run would take, so it goes on the day's board in one tap. LATER keeps the small form on the result.
  • Plugging in a gamepad now shows one PAD CONNECTED and nothing else, never a burst of PAD DISCONNECTED. A real unplug still shows PAD DISCONNECTED once and pauses the run, and these notes no longer pile up: a new one takes the place of the last.
  • The DEMO on the title now plays with the music and every sound of a real run, at your settings: volume, mute and STREAMER MODE. Any key, click or tap cuts it at once.
  • Before the SUPER MANAGER transformation, a beat of cold fury: his stare on black, a flash, then one straight red beam comes down behind his head, holds, and bright orange floods out of it behind him. The red beam is now as thick against his head on a computer as on a phone, and comes out from behind his beard, never from his glasses. The beam lands like a single revolver shot, its echo ringing down the empty street. His head is big on a computer and on a phone alike, and on a phone held upright the orange now fills half the picture around him. The scene now opens on a clean frame with the manager and THE COWARD both in view, on a phone held upright too, with no K.O. left over from the last blow and nothing from the street in front of the camera, and THE COWARD's HAHA! is big enough to read on a phone. No more spikes sticking out of his collar when he raises or turns his head. A super still playing when the last looter goes down now ends on the cut: no more super backdrop, name banner or coloured outline over the scene.
  • The SUPER MANAGER transformation now plays in full the first time you see it: HIT TO SKIP only comes back once you have watched it to the end.
  • On a small window (800x600) or a tablet held upright, the SHOP STOCK bar no longer sits on the hero's health bar. On a 360 px phone the CONTROLS table fits the screen, pad column included, long action names no longer run under the keys, and on a phone held sideways THE BATTERING RAM's name shows in full. Above the shop's sign, the dark grey awning box no longer flickers against the stone as the camera moves, and the other shop fronts lose their small flickers too, the corners of the side streets included, where each corner shop now shows its whole window.
  • In a clip saved with DOWNLOAD MP4, the logo no longer hides a title card like MEANWHILE..., a super or a subtitle: it goes under them and fades out while one covers its corner. And the sound now lands right on the picture, no longer a hair late.