WHAT'S NEW

UPDATE 1.9

  • Leave the title alone for a while and the game plays itself, the arcade way: a DEMO with combos, supers, summons, the van and the boss. Any key, click, tap or button brings you back to PLAY. It makes no sound and never counts as one of your runs.
  • On a phone held sideways, the title puts the logo and the daily challenge on the left and the menu on the right: nothing covers anything any more.
  • The marchers with signs and the passers-by coming the other way now step aside for each other: nobody stays stuck face to face in a crossing any more.
  • The big stamps over the street now keep clear of the style rank, the combo, the HUD and the hero, and every speech bubble stays up long enough to read, close to whoever speaks, even on a phone held sideways.
  • In the DEMO the manager never hits a marcher or a passer-by: with one in the way, he steps aside or waits for a clear shot.
  • The hint for your first punches and kicks now spells out PUNCH and KICK next to the key or button, not just dots.
  • A tribute to the shopkeepers at the very end of the credits.
  • On a computer screen the title menu no longer slips under the red ribbon: the gamepad hint now shares a line with the menu keys.