CONTROLS has a new SHOW COMBAT HINTS AGAIN button, from the title screen and the pause menu: the fight hints you closed or already learned come back, with the keys or pad buttons you use now. Your bindings stay as they are.
In a daily challenge, the day's goal and this try's progress now show under your score during the fight ("THIS TRY 3/10"), with a check mark once it is done. Goals that need the shop saved are never marked done before the end, and a passer-by hit in a no-passer-by challenge says this try is missed. The title card and the end screen now say each try starts from 0: tries never add up, your best try of the day is the one kept.
The supers now look like attacks. NICE TORNADO is a spinning lariat: the manager winds up, spins with his arms out in a whirlwind that reaches every looter it hits, a slash on each one, then brakes to a stop. TOTAL CLEARANCE ends in a double-fisted punch into the pavement that sends the whole ring flying.
On the MOMENTS OF THIS RUN screen, FORMAT and SPEECH no longer run into their choice, on a phone held sideways or on some computer screens: the choice sits next to its name, or under it on the narrowest screens.
Every object you pick up now strikes its own way: an office chair or a scooter swung from the shoulder, a CRT TV or a computer brought down from the shoulder, a box of games or a crowd barrier rammed out at arm's length, a controller or a figurine jabbed straight out. Swings go one way then the other, and the hit that breaks the object is a heavier finisher.