WHAT'S NEW

UPDATE 1.78

  • A connection that drops for a moment while the game loads no longer leaves you with stand-in characters or missing sounds: each file is fetched again, up to 3 times, once you are back on the page. If the game's engine still cannot load, you get a clear message and a TRY AGAIN button instead of a frozen picture.
  • Looters and passers-by should no longer go missing on some Android phones: if the phone still refuses to draw them, they now stand still instead of being invisible.
  • Phones hold 32 MB less graphics memory during a fight (152 to 120 MB), with the same look, to make crashes on iPhone less likely.
  • On phones, getting to the title is gentler on the graphics chip: its heaviest frame of preparation is about 3 times lighter and nothing is drawn behind the title any more, which should mean fewer lost graphics on the first screen. PLAY can take a few more seconds to open.
  • After you close the game from the app switcher, reload it or open it in a second tab, it no longer comes back with lighter graphics and a crash notice as if it had crashed.
  • When a device has no usable graphics card, the game now says so and how to turn the graphics back on. On an iPhone or iPad where 3D is switched off, usually by Lockdown Mode, it shows how to allow this site instead of asking you to update your browser.
  • In Safari, the shop window's explosion in the opening scene no longer leaves coloured specks over the shop front.
  • The clip picker on the end screen no longer shows an empty poster for some moments after a kick.